
Design Research on Learning and Thinking in Educational Settings
Enhancing Intellectual Growth and Functioning
Takealot ยท checked 12 days ago
- Average
- R 7 895.00
- Lowest seen
- R 7 004.00
- Highest seen
- R 7 895.00
- Last change
- -R 891.00
- First indexed
- 28 Sep 2026
- Retailer
- Takealot
Description
The key question this book addresses is how to identify and create optimal conditions for the kind of learning and development that is especially important for effectively functioning in the 21st century. Taking a new approach to this long-debated issue, it looks at how a design research-based science of learning (with its practical models and related design research) can provide insights and integrated models of how human beings actually function and grow in the social dynamics of educational settings with all their affordances and constraints. More specifically:
How can specific domains or subject matters be taught for broad intellectual development?
How can technology be integrated in enhancing human functioning?
How can the social organization of classroom learning be optimized to create social norms for promoting deep intellectual engagement and personal growth?
Part I is concerned with broad conceptual and technical issues regarding cultivating intellectual potential, with a focus on how design research might fill in an important a niche in addressing these issues. Part II presents specific design work in terms of design principles, models, and prototypes.
Similar products

Loot
Design Thinking Research
Takealot
Handbook of Research on Educational Communications and Technology: Learning Design
Takealot
Handbook of Research in Educational Communications and Technology: Learning Design

Loot
Research in Art and Design Education

Loot
Research Design in Social Research

Loot
Getting Started in Your Educational Research

Loot
Understanding Research in Second Language Learning

Loot
Intelligent Research Design

Loot
A Designer's Research Manual

Loot
Interaction, Feedback and Task Research in Second Language Learning

Loot
Interaction, Feedback and Task Research in Second Language Learning

Loot