Handbook of Research on the Influence and Effectiveness of Gamification in Education
Takealot ยท checked Today
- Average
- R 7 945.00
- Lowest seen
- R 7 945.00
- Highest seen
- R 7 945.00
- Last change
- R 0.00
- First indexed
- 27 Sep 2026
- Retailer
- Takealot
Description
This comprehensive and timely publication aims to be an essential reference source, building on the available literature in the field of gamification in global education systems. As gaming is increasingly present in our society and everyday lives as a form of leisure, it has also been increasingly used in academic settings as strategy to encourage learning.
This handbook reflects on the influences that gamification has had on education as well as the effectiveness of gamification as a teaching strategy. Covering topics such as serious games, game-based learning, simulation games, math games, and more, this book is an excellent reference for policy makers, academicians, preservice teachers, administration in education, and educators in both K-12 and higher education.
Similar products

Loot
The SAGE Handbook of Educational Action Research

Loot
The Handbook of Qualitative Research in Education

Loot
Handbook of Research in Social Studies Education

Loot
Handbook of Research in Entrepreneurship Education, Volume 1

Loot
Handbook of Research in the Social Foundations of Education

Loot
Handbook of Effective Literacy Instruction

Takealot
The Routledge International Handbook of Educational Effectiveness and Improvement
Takealot
Handbook of Special Education Research, Volume II

Loot
The Handbook of Mobile Market Research - Tools and Techniques for Market Researchers

Takealot
Handbook of Special and Remedial Education: Research and Practice
Takealot
Handbook of Effective Inclusive Elementary Schools: Research and Practice

Takealot